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Facial Hair for Games.

polycounter lvl 15
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Noth polycounter lvl 15
I have never created a beard for a character. I'm currently working on a character that will need one. I was wondering if anyone had some tip or tricks to consider before I get there.

I'm planning on making a small separate texture map for all transparent items, here I will have a series of hair clusters I like that I can duplicate around to achieve the effect I need. I am also planning on projecting the beard texture onto the face geometry for some extra depth.

If that sounds solid let me know, otherwise I'm all ears. Thanks! : )

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