Your Mission Optimize visual aspects of environments and characters. Unreal asset management and bug fixing Sculpts, high-poly, low-poly, High-poly to low-poly bakes Optimize textures and geometry; create LODs Create modular kits Material assignment and texture creation Maintain performance requirements for levels (memory,…
I think it looks good. very simple - but that's no bad thing - The environment looks good. I think my main crits would be that the environment doesn't have much focus, there is no scene or room that I can piece together from the shots. It's clearly screenshots from a project of some kind but I have no idea how it all…
I'm happy to share my latest personal project created during my 6-week environment art mentorship with Alex Beddows & Skilltree. The scene is inspired by the "Emperors Corridor" in the Czech Republic. A few images below, and more on Artstation: https://www.artstation.com/artwork/NGYY05 I took a lot of the skills learned…
I've been working on a UDK environment for school this past semester and I've finally been able to convince myself it's worth posting here. Tyranids basically are insect-aliens which devour everything on a planet, dump it into digestion pools at the base of "capillary towers". Capillary towers reach into low orbit where…
Thank you for your kind feedback. I’ll be switching to a new posting format going forward. More focus and short. As part of my interior asset development, I’m focusing on trim sheets and modular workflows to build out the interior environment. ★ Interior assets breakdown. Maya [Modelling] ★ Close-up of Ceiling and Stairs.…
Hey Scott, Thanks for sharing your work. If I were to review this work, the first thing I would say is 'Its a good start' The Modeling is pretty decent but we can certainly push the environment more in texturing. I understand you like to keep it clean but we can certainly break the surface of the wall since you have some…
I am a 3D Modeler/Environment Artist with 13 years of experience in the industry. I'm currently looking for freelance work. I'm also very interested in full time working remotely. My Portfolio Site Contact me by email at jeremybrown3d@gmail.com The image above and the following two images are a weather monitoring station…
This is a question more for games with biomes or titlesets. Like for example a game has different zones or locations with very different environments. How many trees,rocks, and other doodads per zone or location do most artists make? What's the sweet spot do you create 5 trees or 10 trees? What about planes of grass, etc.
I think its pretty much a given that any picture like that will lead to more pictures. I didn't even have to think about it when clicking through to see the rest of the images. Overall, the impression that I get from your work is that your skillset is solid and technically proficient, but the environments lack imagination.…
creationtwentytwo: Hey thanks for the feedback, I feel like you are more qualified as an artist to give critiques, your work is ace. An My plan is to start another environment here soon. Maybe something with a little more style and not so realistic. Vig: Hearing feedback from your is a true honor and Ive always felt like…