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[Full Time + Remote] Unreal Environment Artist

Your Mission


  • Optimize visual aspects of environments and characters.
  • Unreal asset management and bug fixing
  • Sculpts, high-poly, low-poly, High-poly to low-poly bakes
  • Optimize textures and geometry; create LODs
  • Create modular kits
  • Material assignment and texture creation
  • Maintain performance requirements for levels (memory, framerate, draw calls, instances)
  • Consider technical constraints of the 3D app
  • Active participation to team meetings and fluid communication
  • Respect deadlines defined with the production team
  • Paint textures to create believable set pieces according to the style/period of the game
  • Create set pieces, props, items, and other from scratch to production quality
  • Other duties may be assigned
  • The application has a large number of pre-made assets and part of the job will be to organize them and maintain a database and perform cleaning and maintenance.


Skills & Requirements



Minimum Requirements:

Minimum 3 years of industry experience with Unreal as 3D artist or similar position

  • Understanding of 3D real-time limitations and Unreal topology, material, and lighting needs
  • Maya or 3d package knowledge
  • Portfolio demonstrating exceptional 3D art skills
  • Good knowledge of textures creation packages such as Substance Designer and Substance Painter
  • Good traditional art foundation
  • Good knowledge of lighting in Unreal
  • Fluent in English - written and spoken

Other Skills:


  • Ability to work well in a fluid, changing environment as creative challenges evolve
  • A passion for video games and a desire to be part of the creative process involved in developing video games
  • Sense of autonomy, responsibility, and attention to detail
  • Demonstrated ability to manage production time and meet deadlines
  • Good ability to communicate effectively and professionally
  • Positive attitude and ability to give and receive constructive feedback


Extra Points:


  • Knowing DAZ is a plus
  • Good understanding of clothes creation software such as Marvellous Designer
  • A strong portfolio demonstrating your in-game character artwork has very high standards
  • Experience with blendshape creation workflows
  • Zbrush

How to Apply



About DNABLOCK


DNABLOCK is an LA-based creative technology company that enables the world's greatest creative minds and storytellers to bring their stories, ideas, and narratives to life through 3D animation. We've developed an innovative, easy-to-use 3D animation platform specifically designed to empower non-technical creatives to generate and distribute high-quality 3D animated characters and content. Our platform allows a single creator or small team to go from concept to creation with incredibly detailed, photoreal results to create bespoke, high-quality digital 3D avatars, videos, games, and even cinema-quality productions in a fraction of the time and cost of traditional animation and visual effect studio.

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