Calling all riggers with knowledge of rigging tentacles/long necks. I'm building a rig for a Hydra, so think one big head with multiple heads sprouting from the sides - like the image below but with a main head at the base. I have a rig that is working really well, except for the twisting. The base of the rig is an IK…
Does anyone knows a simple way of doing repating chains of nodes with a parameter how many times I want to repeat. I am trying to do a slope blur with more than 32 shifting and each shift takiing each own vector/direction and it's a hell of a tedious job. In "Filter forge" for example there is a "loop" node you can connect…
Artstation I started this project from this concept I painted here: Volt is basically a living ball of energy that powers his mechanical suit to thrive in various terrains. So this design is all-purpose and humanoid. I started with his real body: Once I had that I moved into blocking out the mech in Maya then brought that…
Hey, I have a highpoly model set up with a surface shader connected to a mib_amb_occlusion node in Maya 2009 Like this http://www.artbycrunk.com/blog/2009/03/ambient-occlusion-using-mib_amb_occlusion_node/It looks exactly how I want in the render view, now how can I bake this down to a Low Poly model unwrap? or how can I…
Hey guys, There is this one thing in max that I was never able to do properly. If I want to remove a piece of geometry I usually select the verts and hit ctrl+backspace (to remove the verts as well). But how do I remove the verts/edges without ruining the underlying geometry? right now i always end up having to manually…
I've been trying out some megascan surfaces and plants in Maya and it connects the following to a Vray material: Albedo - Diffuse Color Roughness - Reflection Glossiness Opacity - Opacity Map (for leaves, plants etc.) Normal - Bump/Normal mapping slot (Normal map in tangent space) I've been able to set up AO and…
Hey all you Seattleites, I lived in Vancouver for two years while going to school and loved it, now that I've finished i'm back on the east coast in North Carolina of all places (not really a fan of it here). Curious to know how Seattle is and to hopefully make some connections there! I've visited a couple times and it…
Hi! I need your help guys: Software that I use is 3D Max, and Mental Ray. And here's the problem. You see that half transparent on the grass? In Unity this looks fine, there is no half transparent cutoff. I have diffuse saved as .tga 32 bit, and there is also alpha channel in that diffues. Also I have seperate .tga file,…
Hi guy's, After installing Blender i had to inverted all axis in blender native 3d connexion menu but when i close blender and get back in 3ds max all my axis seem to be wrong! I tried shutting down the 3d connection driver and also tried a restart without success so my guess is that changing blender native 3d connexion…
Hello guys, today I downloaded the newest version of SD to test the new Shape Splatter Node, but somehow I don't get it to work and I hope this is caused by me. Whenever I try to connect the nodes, the values of the shape node are getting clamped. The splatter node is set to default- so I changed nothing here. Is this a…