Personal project of a stylized man, based on the great concept of Chao Teng Zhao. High poly in Zbrush, Retopology and uv´s in Maya, texturing in Substance Painter and Render in Arnold. Composition and color correction in Photoshop.
Completed 3D work - 3d modeling with Autodesk Maya. Rendering Arnold Render. Postrproduction Photoshop. Learning 3D techniques at Cice (Madrid) Feel free to post some oppinion. Thanks¡ L k
The frozen hearth of Naxxramas await you ! Hey, it's a little personnal project done with zbrush, 3dsmax, substance painter and render with Arnold Comments and critics are welcome ! Artstation link : https://www.artstation.com/artwork/1G6kL
yeah, in Blender 2.8 you don't need to do hi-res model at all , just apply bevel node to a normal map material input and bake to normal map. Only disadvantage is Cycles baker ignores edited normals. Same I think could be done in last Arnold already. I tried it in Max last week . Only issue Arnold does it as world space…
Hello, I'm having this issue where when I press render in Arnold, the view is completely black, not sure how to fix. Googling and youtube videos are out of date and no help! I am using Maya 2023
me and some friends are starting a band where all the songs are about Arnold Schwarzenegger, now that is content! We played a thrilling rendition of "Get in the Choppa!" at a party last night.
Maya LT is designed to be used for games. So it's not really supposed to be used for making short films and doesn't support exporting to any offline renderers like Arnold, Mentalray, or Renderman.
The shader is already created. It's the Arnold skin Shader. :) It's the texture maps that will make the difference. Here's a vid to get you started. https://www.youtube.com/watch?v=1v6OWgaESkc&t=625s
Thanks in advance Tristan. I vote for Renderman. We seriously needs more artist friendly Renderman tutorials. Vray and Arnold, we have plenty of artist friendly tuts.