Trying to figure out how to make decent textures using Zbrush. Here is my first attempt so far and a more hand painted style. I still have a lot of work left to do on it but decided to post what I have now in case I am doing something way wrong. I messed around with poly painting on them a bit just to see how that would go…
When I get closer to static mesh when playing in viewport in UDK, my textures seem to pop. I suspect it is mip mapping, but when I look other maps, they don't seem to pop this close-or at least as noticeably. One of the frustrating things, it that it doesn't do it with every light build-and it doesn't seem to matter the…
Hi, Imcreating this thread as a place to post my work and get better at texturing. I'm very inspired by all the work that is posted on this website. You guys are great. This past two weeks I made an attempt on a rock material. I realise how hard it is, at least for me, but this is what I have so far. I'm thinking about…
Hi, so, I decided not to enter the contest, but I plan on using this model so i finished it. I went a bit "oversaturated" with the texture cause of style preference. anyway, here it is:
Is there a technical term for the practice of combining multiple light maps (AO, light, normal, etc) into a texture as varying overlays to improve the quality and capture detail?
Hi awesome people of polycount,. I would like to take my work to the next level. so I would love some feedback on the first handpainted model I did. Texture size 1024x1024 Tri count: 1000 Original concept: model
Hi all, i'm working on some hand painted textures, starting with some wood. It's still a work in progress but I was wondering if I could get some feedback on what I have so far. By all means, destroy this piece. thanks! merwyn