Trying to figure out how to make decent textures using Zbrush. Here is my first attempt so far and a more hand painted style. I still have a lot of work left to do on it but decided to post what I have now in case I am doing something way wrong. I messed around with poly painting on them a bit just to see how that would go also.
If any one has any comments or suggestion on ways to make this work better or anything please let me know.
![Floor_03.jpg](http://bpanting3d.squarespace.com/storage/Floor_03.jpg)
![Floor_04.jpg](http://bpanting3d.squarespace.com/storage/Floor_04.jpg)
Replies
This series of tutorials by Sean Marino is great, shows a similar technique as to how I would tackle it: https://vimeo.com/35545046
This video series from Pixelogic is great: http://pixologic.com/zclassroom/homeroom/lesson/environments-with-tate-mosesian/
These video's will show you different 2.5D workflows: https://www.youtube.com/watch?v=rNgs2DcAsF4
https://www.youtube.com/watch?v=-libMCXyNaA
You will probably find this interesting too, Faf showing off fantastic World of Warcraft art: http://www.polycount.com/forum/showthread.php?t=125737
Hope that helps you! Looking forward to seeing your progress
I kind of figured when I started this one that it was not going to be very production friendly, but I was OK with that. Figured the more Zbrush time I had the better to get used to it. I am hoping that after this one I will have learned a lot.