Hello everyone, I
wanted to share my first full scene made in UE4, its still WIP so I
would appreciate any form of feedback. The goal was to create calm, countryside scene with elements of mystery and to learn basic tools and workflows in environment art. The foliage and mountains are from marketplace but rest of the…
Hello! I am looking for some help figuring out why the mash-id node in Maya isn't working as expected. I am creating a modular building and using a mash network to help distribute the pieces of the building out evenly (not sure if "mash" is the best way to do this). Everything works great until I add the mash-ID node. I…
This is a Fantasy Bar Environment based off a Dungeons and Dragons character of mine. I have been working on this and wanted to show it off a bit and get some critique. I modeled most of this in Maya, textured using Substance Designer, and rendered in Unreal Engine 4. This is my first time using a modular workflow so…
Hey guys! I'm new to the forum, but I wanted to join for a long time. At my school we started a modeling class, so I'm going to upload that stuff throughout the semester. Looking forward to improving with the awesome people on this site! Big 3D Dump of my recent works: This was my first attempt at a modular environment in…
Hi all! I had an assignment to create a 3D environment, modelling in Maya and using UDK to assemble and light the scene. Some of the main focuses was to learn making modular parts and using hard-surface modelling. I also used this opportunity to paint all textures by myself, which I wouldn't waste time on in a group…
Hey Guys Im in the process of making this Space Wolves Cathedral from Warhammer 40,000 and wanted to get some critiques before i went further Not completely finished and haven't put in lighting, the shading you see is baked in ambient occlusion. im going to add a wolf pelt to break up the modularity of the chair and steps,…
Hello there, I'm a Game Development student @ Digital Arts & Entertainment in Belgium. For one of our courses we have to make a finished level for unreal tournament, preferably in a sci-fi modular style. I started working on a blockout and already tried to define a style for my sci fi panels based on existing art. I'm not…
Hi, So this is my first proper post so I thought I'd introduce myself with a Uni project that I'm working on right now. It's a WIP modular swimming pool scene using Maya and UDK. Everything is fairly low poly (sub 500) I'm very impressed by the work I've seen posted here so far so I'm fully expecting a lot of faults to be…
Hello i have a problem.I made a mesh for UDK and its way to big.I have a 16X16 segment grid.I want the mesh to snap the grid while scale it down so it maintain its ratio if you guys know what i mean? I cant figure out how to scale the damn mesh down,it always ends up outside the grid with no precision at all.I can do this…
Hey guys, My hand painted texturing leaves alot to be desired, and i could use some more practice in UDK - so i figured i'd kill two birds and do the splash damage environment art test (2012 edition). Being relatively new to game environments i'm also trying to wrap my head around modular assets and design. Would…