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Sketchbook - Darik Smith

visoutre
polycounter lvl 11
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visoutre polycounter lvl 11
Hey guys! I'm new to the forum, but I wanted to join for a long time. At my school we started a modeling class, so I'm going to upload that stuff throughout the semester. Looking forward to improving with the awesome people on this site!

Big 3D Dump of my recent works:

This was my first attempt at a modular environment in UDK with assets created in Maya.

1UDK_Interior_Japanese01_zps1adabdd1.png

1UDK_Interior_Japanese0_zps8294bf89.jpg

1UDK_Interior_Japanese03_zps3527aa48.jpg

1UDK_Interior_Japanese1_zpsb75b61b9.png

First character; modeled in Zbrush and sent to Maya for rigging/animation. This is before I knew about smoothing groups and harden/soften edge in Maya...

2012-10mayafirstcharactermodel_zps1fe4c036.jpg


First hard surface model. Didn't push the textures as much as I could, but learned a lot.

revolver1_zpsda0e77a5.jpg

revolver2_zps5bb2f1aa.jpg

Replies

  • visoutre
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    visoutre polycounter lvl 11
    2D Dump next!

    My school is heavy with traditional art and life drawing, so I do a lot of 2D stuff. Since I'm in an animation school, most of the drawings we do are fast and dirty, but I prefer illustration drawings. My style is sort of in between, but it's constantly evolving. Since I started modeling my thinking process changed. It will be interesting to see where I will be at the end of the year with both 2D and 3D.

    2012-12-13scificomp2_zps6b249703.jpg

    2012-03-25draculaproject1_zpsa9c580cd.png

    2012-03-25draculaprojectthumbs_zps8dacc80c.jpg

    chardesign21_zps29f4835d.jpg
  • visoutre
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    visoutre polycounter lvl 11
    Currently modeling a stagecoach for a western robbery. My teacher is really into this theme, so he gave a lot of advice for making the wheels functional. It's crazy how much you can learn from modeling.
    Untitled-1_0003_Layer1_zps32ff3854.jpg

    Untitled-1_0002_Layer2_zpsbcdbc01a.jpg

    Untitled-1_0000_Layer4_zps99c1eaa3.jpg

    Untitled-1_0001_Layer3_zps215b0fb9.jpg
  • visoutre
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    visoutre polycounter lvl 11
    Designed a facade for some Old West stores.


    western_facade_001_Values_zps8615674f.jpg
  • visoutre
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    visoutre polycounter lvl 11
    The school year ended last week which means I have more time to study 3D! The modeling class was fun, but we just did character modeling. I learned a bit of Zbrush too and made a simple environment in my spare time. It's pretty crazy how much 3D helps my 2D and vice versa. It's so addicting.

    2013-04avamonster_0019_0014_zps0090a700.jpg2013-04zbrushcybergirl_0027_0013_zps43bea412.jpg2013-04-28cassiezbrushstudy2_0019_zps9768e4c1.jpg2013-04-28cassiezbrushstudy_0018_zps52f59e06.jpgaddae_char_0_zps9f55ed96.jpgaddae_char_1_zps024a9dbf.jpgaddae_char_03_zpsb4f7d5ad.jpgaddae_char_04_zpsd5c3efae.jpgenviro1_zps1c4af9eb.jpgenviro2_zps4af98cd6.jpgenviro3_zps281d4cd2.jpgenviro5_zpsd0d38192.jpgenviro6_zps772d0eb0.jpgenviro7_zpsa2ac3a88.jpg
    study_zps1d73a4b6.jpg
    thebikestudy_0017_zps33473ab0.jpg

    The 2nd last image is a study of Michelangelo's Piet
  • visoutre
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    visoutre polycounter lvl 11
    Hmm, still don't post much here. I've been studying in a private Facebook group, mostly 2D art though. I feel stronger in that area, but all I've done 3D wise is a bunch of unfinished experiments. I have a lot to learn. But I've been learning a lot! So gonna dump some of my 2D stuff here and focus more on 3D at least for the next few weeks. See how it goes.

    Some Environment designs:

    2013-05-09urbanenviro3_zpsc7ea3b40.jpg

    2013-05-19warehouseview2_zps2c8d597c.jpg

    2013-06-07enviromountainstream_zps5e7d0fa2.jpg

    Character Designs:

    2013-05-29magesketchandtonal_zps28c6ab67.jpg

    2013-05-30scifigirl_zps3ba1c1b1.jpg


    2013-05-18bikerchickchardesignortho_zpsfc73ce63.jpg

    2013-05-30bikerpinup3_zps6c8dd8e0.jpg

    2013-06-13robotdesigns_zps4faf6754.jpg

    Studies (Cassie and Tywin Lannister from photo refs)

    2013-06-13cassiestudy2_zps82a2bea7.jpg

    2013-06-15gameofthronesstudy_zps9ca293f9.jpg
  • taytahs
    You've got a wide variety of abilities, and you're sure to get better and better. If you're just starting in 3d, props. Your character topology and everything looks nice. Also digging all your more recent grayscales. I think your city piece with the jets and motorcycle would be really strong if you lowered the vanishing point on the right side, or raised the perspective on the left side. The perspective seems like you're about 6 feet higher on the right side than on the left (hope that makes sense.) Good stuff, keep it up!
  • visoutre
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    visoutre polycounter lvl 11
    Thanks! I actually started 3D a while ago, but I realized I need to do more of it. I enjoy 2D a lot, but 3D feels more rewarding which is why I'm pushing to learn recently.

    Lately I've been learning vertex painting and more about modular/tiling environment pieces. My old hand painted models are really ugly looking. I watched a video series by Sean Marino on tiling stone, this is what I created from it:

    2013-06-26rocksculpttolowtessellation_zps5baa054e.jpg~original


    I've also been working on a character model of one of the designs I posted before. I made a main thread for it here


    2mainwireframe_zpsfb3f5143.jpg~original


    5turnaround_zpse1703cc0.jpg~original


    9turnaroundsculpt_zps9cd90f95.jpg~original
  • visoutre
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    visoutre polycounter lvl 11
    Working on a bunch of stuff and trying to boost my zbrush skills to be industry level in a year or so. Still have a long way to go, but it's crazy how much easier things are now compared to when I started last year.

    This is just a helmet I've been learning some hard surface modeling in Zbrush. Made a base mesh in Maya, took to zbrush and tested out Keyshot for the first time. Still just WIP If I use this for an actual project the design will change a lot, just keep on learning for now.

    2013-10-23compare_zps90c61127.jpg~original
  • visoutre
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    visoutre polycounter lvl 11
    Also can't believe I didn't post the updated biker girl here! There is still more I would like to make some more edits (like design proper tattoos and retexture), but I have to finish other things first. I'm happy with the improvement though. And getting her rigged and animated in game was so exciting!

    2013-09-15bikerchickrender_zps042ffecc.jpg~original

    2013-09-15bikerchickrender2_zps7a8351cc.jpg~original


    2013-07-05redoheadv3_3_zpsfb7d04e4.jpg~original

    2013-09-15bikergirlingame_zpsb81c58d7.jpg~original
  • visoutre
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    visoutre polycounter lvl 11
    I finished the helmet sculpt and rendered it in Keyshot just to see how the program works. Then I retopologized in zbrush and textured it in dDo. Learned so much from this model. It's too high poly for actual game usage, but it served it's purpose. Can't wait to try these techniques on more hard surface models!


    2013-10-25helmet_zpsb7f8e627.jpg%7Eoriginal

    screenshot0_zps51ceffed.jpg~original
  • visoutre
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    visoutre polycounter lvl 11
    Oh my goodness this semester was crazy. Learned so much technical stuff. Unfortunately the art took a hit and there's still some obstacles I need to overcome. But slowly learning more and improving! Here's some stuff I worked on recently minus the big failures. But it's the failures that taught me the most...

    01_2013_10_31_paintover_enviro_aaa_by_visoutre-d6sjb5w_zpsa319294e.jpg%7Eoriginal

    2013-12-11tiledfloormodel_zpsee4c1cb8.jpg~original

    2013-12-11tiledzbrushfloor_zpsc0b26f0d.png~original

    2013-12-17worldmachinefun_zpsaa5d5161.jpg~original

    2013-12-17medicalhardsurfacestudy_zps2469c620.jpg~original


    My mascot character, Deerman! Revamped!

    2013-12-15deermanrevampedrenderlayers_zpsfe62107a.jpg~original
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