Hey, this is my first post here. I have been lurking around for ages and figured I should actually become part of this awesome community! So I am working on an environment in Unreal Engine and would love some crit its still very early but I want to make this scene an amazing portfolio piece. So less talking more pictures!…
Hello, My name is Matt Guerrero and I am environment artist available for a freelance or Full Time Opportunity! I have experience with working from Hi to Low using Xnormals as well as hard surface modeling. I also have experience in using Ndo for modular texture creation. You can see my current portfolio Here…
Hi all, I have many years experience and looking for remote work. I have recently finished on Killzone Mercenary on PSVita. My website is here : http://www.paulclayton.portfoliobox.me I have a separate website here : http://www.endlessnameless.plus.com with extra and older work,some Pre Rendered and Characters. I am…
We are looking for additional people to join our ranks and help us develop our current game: "Essengine".Currently, it is unpaid work, but we are meeting with potential investors and preparing a Kickstarter campaign, so the idea is that you would eventually be compensated. Right now, we are looking for artists who can fill…
Hi, Im creating my first environment and I'm trying to do it in a modular way. .I just finished modelling this elvish styled window frame and the model is quite thin, when I packed it I noticed that it wastes a lot of UV space. Is it a big concern? Should I combine its uvs with a different object to fill out space or its…
Hello all, my name is Victoria and I am an environment and prop artist! I specialize in stylized art styles and have worked with a variety art styles from low poly to hand painted I can do: * Hard surface * Organic * Hand painted * Low poly * Cartoon * Lighting * Post processing * Substance painter * Blender and Maya *…
Hi everyone, This is a project I have been working on for a while. I am just trying to improve my modelling overall and learn as many techniques as possible. I also wanted to include some animals to my scene as I have not had much experience modelling animals before and would like to be able to use them in future projects…
I'm currently working on a very low poly modular environment to experiment with Quixel suite. I'm trying to only use nDo for normals and dDo for my texture maps, of course some manual editing required for stickers, alphas, lights, etc. I'm going to make a set of modular pieces in a traditional Japanese style, replacing…
Hey folks, I've decided to have a go at making my first environment for my portfolio. I'm following the concept below (I don't know who did it, but credit to the guy... It's amazing work). I've completed the high poly as far as I think I need to go, now I'm working on the low poly and I'm after crit on the whole project so…
Hello Everyone, we started to do our FYP and we want to post it here to get feedback, and advice from you guys :smiley: and I hope with this project we learn a lot. the showcase about environment its in a city with military . we started with sketch and gather references. here mock up for the city. and here some buildings.…