Recently the Model Viewer in Source SDK has being giving me crazy display errors where parts of the model may be bent out of shape and animations and lighting are often very wrong. I've tried refreshing SDK content to no avail. It's been like this for a few days. Anyone else having similar issues? From what I read, parts…
Hello. We're currently searching for 2 or 3 freelance character modelers with a good understanding of poly flow. We'd like to keep the base mesh poly counts relatively low, ranging from 9K and up; from there, zbrush or mudbox could be used to create layers of additional detail to be applied using normal maps. We're going…
Hello. I am still a beginner when it comes to 3D in general. I've spent the last month or so practicing SubD modeling techniques with emphasis on maintaining clean topology. However, i realize this approach is often used for 3D models in animation or the film/tv industry, and not as in game assets. I checked other artists…
Hello everyone, i'm a freelance 3D modeler currently working a side job on making 3D print files, and I find hard to find how much to charge for my work (making the 3D file, not printing it). I know there is a formula that takes into consideration the electricity that you use, the wear on the hardware, how much time you…
Institute for the Future’s Emerging Media Lab in Palo Alto, California is seeking a 3D modeller, specialized in realistic modeling of environments, devices, buildings and vehicle cockpits (no character models / animations). The project is a VR story about future jobs and we need to create 3 scenes. Each scene is from a…
Hi everyone! I’ve just finished creating this fun, stylized 3D toon bag model using Blender. It’s perfect for games, animations, or creative projects. You can check it out and grab it on TurboSquid: https://www.turbosquid.com/Search/Artists/Smoothi-Loops I’d love to hear your feedback or suggestions. Let me know what you…
I need advice on how to properly bake a normal map for a subdivision model (not LP) because, if I create a normal map from HP on SubD (0), when I later apply level (2) to the SubD model, the UV map changes and the texture doesn't fit, not to mention the influence of the model not being triangulated. The type of subdivision…
Hello Maya Friends! After a few years of working at various AAA companies, I have built up quite an archive of Maya Animation, Rigging and Modelling tools that have helped myself and my teams tremendously in our day-to-day work. I have decided to give this archive away For Free! After I realized I would have loved to have…
So I guess you could say I have no experience at all, I only started doing this about a 3 1/2 weeks ago. My goal is to be able to create assets for an PC FPS game I want to make. I've watched countless hours of youtube videos and tried to apply the knowledge in my work but sought out a platform where I could now have…