So I guess you could say I have no experience at all, I only started doing this about a 3 1/2 weeks ago. My goal is to be able to create assets for an PC FPS game I want to make. I've watched countless hours of youtube videos and tried to apply the knowledge in my work but sought out a platform where I could now have people critique what I've made for further improvement in skill. So I started out modeling a SIG SAUR M17/P320. I've completely remodeled it four times and retextured it three times to where I'm fairly impressed, but I know it can be so much better.
I use Blender to model and substance painter for textures.
PS: The first two renders are in Substance Painter's Iray render engine and the 3rd render is in Blender's cycles engine. I'm not terribly positive why they look so different but assuming the environment has a good amount to do with it.