I need advice on how to properly bake a normal map for a subdivision model (not LP) because, if I create a normal map from HP on SubD (0), when I later apply level (2) to the SubD model, the UV map changes and the texture doesn't fit, not to mention the influence of the model not being triangulated. The type of subdivision can be OpenSubD or Catmull-Clark or UV smoothing, etc.
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I don't see that workflow working very well in either case.
This applies to other baked maps like height/displacement as well.