Location: RemoteContract Type: Freelance / Per-Level BasisStart Date: ASAP We’re looking for a skilled Environment Artist with solid Unity experience to help create realistic VR environments for Meta Quest 2 and 3. Our levels are small in size but highly detailed, with a focus on believable lighting and strong performance…
I'm creating a simple virtual reality car showroom for the HTC Vive using Unity 5.5.2. It will have only one vehicle at a time shown to the user, both interior and exterior. At the moment, I'm struggling to create a convincing car paint material. Browsing through the asset store, it seems that realistic looking cars are…
Hey Polycount, Here is some of my professional work from my first big title I had the privileged to work on. We are only a small team so I had to do many of the characters, we hired some freelancers occasionally but it I was the only artist on this project. Small team of 2 programmers, creative director and a…
Our mission is to revolutionise the way people collaborate remotely. We achieve this by creating a holographic remote collaboration solution called HoloMeeting. Before that, we've developed over 26 custom solutions for HoloLens for clients such as Remy Martin, Liverpool Victoria Insurance, etc. We are now a team of 8…
Hey all So I need do make some small internal realistic environments for the oculus quest (untethered) in Unity and just considering options for creating the environments. Looking for it being effient as possible so draw calls down to the minimum. The idea is that i`d make an office enviornment and bring in assets into the…
Hello! I am looking for a 3D artist who can create festival clothes and accessories. I have about 40 (and counting) articles of clothing that I would like to have created. To start, it would be helpful if you could give me a rough estimate of cost for the following articles: More details and all articles of clothing will…
Hey Polycounters! Is that a thing? Can we call each other polycounters? :P I've learned a lot from polycount, each time I Google something polycount is the among the first results. I wanted to share something back, it's my very own intro to PBR texturing for Games and Virtual Reality using the awesome Substance Painter.…
Hello, We are a small group of hobbyists working on a Virtual Reality game in Unity that can be played using Google Cardboard. The general idea is to have a character on a vehicle that navigates to reach the end of a level. We are looking into making the game arcade-like with low poly models and bright (pastel) colours.…
So I have been out of the 3ds Max game for a while due to using Maya at work and now that I am getting back into Max with some personal projects I have run into a snag. In Maya you can smooth an object and harden specific edges. In Max you assign entire faces to be smooth and separate things by different smoothing groups.…