I'm creating a simple virtual reality car showroom for the HTC Vive using Unity 5.5.2. It will have only one vehicle at a time shown to the user, both interior and exterior.
At the moment, I'm struggling to create a convincing car paint material. Browsing through the asset store, it seems that realistic looking cars are using custom shaders that I'm having a hard time replicating using the Standard Shader. I don't have the skills to create custom shaders, so my plan is to buy car paint materials from the asset store. I stumbled upon this asset:
Car Paint Pro
https://www.assetstore.unity3d.com/en/#!/content/76361 Budget is really tight right now. Before purchasing, I just wanted to know if there are some of you guys who have experience with this asset. Just to add, I'll be using Forward Rendering to squeeze out more performance.
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I think what the shader give on top of basic PBR, is the flakes and micro detail that you can't have with a normal texture without scaling up to 8k textures.
If you need specific with anything you can message me on Polycount or on my email: Yannick@thecloudcreator.com. I'd love to help.