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Environment Artist (Unity / Quest 2 & 3) – Contract Per Level

Location: Remote
Contract Type: Freelance / Per-Level Basis
Start Date: ASAP

We’re looking for a skilled Environment Artist with solid Unity experience to help create realistic VR environments for Meta Quest 2 and 3.

Our levels are small in size but highly detailed, with a focus on believable lighting and strong performance optimization for standalone headsets. You’ll start with a rough whitebox that outlines the basic layout of the level. It’s a flexible starting point—you're free to improve and iterate on it as needed.

What You'll Do:\
Translate a rough whitebox into a polished, realistic environment using Unity.

Build detailed scenes with high visual fidelity and environmental storytelling.

Set up realistic, performant lighting tailored for Quest 2/3 hardware.

Optimize assets and scenes to maintain high performance on standalone VR.

Collaborate with the team to align environments with gameplay and overall vision.

Requirements:
Proven experience building realistic environments in Unity, especially for VR.

Strong understanding of lighting in Unity, including baked and real-time techniques.

Demonstrated ability to optimize for mobile VR platforms (Quest 2 / 3).

Excellent eye for detail, scale, and environmental immersion.

Comfortable iterating on and improving existing layouts.

Nice to Have:
Experience with Shader Graph or custom shaders.

Background in level design or game environment layout.

Familiarity with Unity's profiling tools and mobile VR performance workflows.

This is a contract role, paid per level, perfect for freelancers or independent artists. If you're passionate about building immersive, realistic VR spaces and enjoy working with creative freedom—we’d love to hear from you.

To Apply:
Please send your portfolio, CV, and examples of realistic Unity environments (especially for Quest or mobile VR) to jobs@infectiousape.com
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