Yeah, I've already tried ctrl+alt+numpad0 and adjusting it manually. Just really need a quicker way to do it like octane render, where the viewport naturally is the camera. Shouldn't sound absurd to implement if Octane has this feature already. Thanks for reply
Hey everybody, my name is Fahd and i'm new to to unreal engine as well as polycount. my question is, is it possible to create cinema 4d & octane type art ( mostly still renders) wihtin unreal engine? if so, what are some good ressources to get started. Thank you!
hey guys, I recently did a concept illustration above my first octane test render. I used 3d-coat for modelling a rough model, brought to Octane, than paintover above all Hope you like it, C&C are welcome :) paintover Cheers :blush:
Hello everybody, this is a little pilot project we did, a virtual mockup of a luxury boat, still images and an interactive application. Done in 5 days by 2 people sharing assets between Maya, Octane and Unity. More info on my website: http://davidedigiannantonio.weebly.com/aquarama.html Made in collaboration with Maurizio…
@gnoop I've just started testing Arnold myself - using MR then Vray then Corona for years - my main reason being the new SSS randomwalk 2 skin shader. Have you tested the Octane Skin shader and what DCC are you running it on? Also, how is Octane's Displacement?