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Waveriders: High Wave Oceans, Speedboats, Submarines

I got interested in video game oceans with really high waves some months ago that can be ridden with speedboats, submarines and all kind of vehicles.
Maybe the results will be some kind of game where you can construct your own boats, something like the the old movie Waterworld (Mad Max on water). Next step is implementing the construction framework. The buoyancy is created in a way that you can jump waves and seemless submerge under water, i.e. I did it without the usual linear/angular drag workaround to make the boats look like they move in liquid.
I work in rendering/image processing in my job and I am mainly interested in highend realtime rendering/gameplay. That's why the ocean stuff is so appealing.

Here is what I got so far. It is in Unity.
http://www.bluebudgiestudios.com/work-in-progress/september-2016/  






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