What's your issue? The alpha is 8 bit if you're working with a 32bit image. Ie if your bit depth in photoshop is set to 8 bit per pixel then your alpha channels are 8 bit. The red displays as a mask in photoshop for visual convenience. nothing more. Just export it as a tga or tiff and check 32bit when you get the option…
Hey, I stumbled over this forum post and to be honest have never heard of an 8-sided tiled texture. The tutorial itself is quite hard to read through and understand, but this guy mentions an article in a Unity Magazine (that looks quite good, qualitywise) so I wonder whether I just don't understand the superior and unique…
Hi,Just got Max 8 and planning on creating a lo poly Normal mapped Female firefighter 3-5k polys.If anyone can help with a couple of questions that would be great. 1.As said just got Max 8 and plan to use cloth on this character,is it used in todays games(looks so in DOA4)and can anyone share their experiences using it.…
C&C's are very welcome! UPDATE: I return to this project after over 2 years of a "break". I'll be starting from scratch, aiming for a look closer to the original concept: *sigh* ... 8 years later. I feel like there's an ocean between me then and now. In knowledge, skill and bitterness. I've been thinking about this project…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
Alright, it's 3 months and I still havn't been able to fix Maya's stupid videocard compatiblility issue. You've heard this from me several times, and this'll be the last, hopefully. In november I reformatted my computer and installed maya8, a step up from 7. Sinse then I have been unable to view normal maps in the viewport…
Hello internet! Stellar 8 Studios is a video game studio constisting of two people so far, a programmer and a writer. That's why we're looking for a bunch of talented 3D modellers and artists to help us, and what better place than Polycount, where some of the most talented people post amazing work every day? Our first…
I need some software, so I can make decent normal maps from photos. Not from mesh. The export resolution will be 8 or 16k. 16k is better if possible. I need some control over fine details. I don't know, what would you recommend, so the quality will be decent.