I'm just curious, does marmoset have a file size limit? I have a really high poly model I'd love to just toss on in there and see what it can do, but it keeps crashing. The OBJ is about 70mb large.
Hi mates, I was trying something but I'm not really satisfyed with the result. Check it out https://www.artstation.com/artwork/oOROxk What could be a better way for recreating water with transparency? If I use marmoset glass material I'm lossing detail, if I use -like in this case- a custom material using my maps from…
I realize this is probably is correct/expected. It does however not give as clean/smooth an edge if it kept the islands together in a cage. At least for my purposes. Is there a way to get the Marmoset cage generator to keep the vertices together? Or is this unexpected with something with my fbx export causing it to break?…
Hey Guys, Im using Marmoset to render a character at the moment, but im struggling to get a really glossy and glassy reflection on the eyes, do you have any ideas on how i can achieve this or even if i can in marmoset. For the eyes im currently going through Complex Refraction as i saw it on a tutorial to simulate glass,…
i have a question i was wondering how would i get this imagine to work with opacity, when i tried a normal alpha in marmoset it doesnt read it at all it just removes the texture completely, i want the clear parts to fade out like they are on the albedo, im pretty sure its something stupid im missing
Hey guys, I want to share with you my latest piece of work. Ive been experimenting with a lot of new features inside SP and i think they worked very well for this project. Let me know what you guys think. Thanks
Hi polycount I have a problem with which you could help me. I try to make a bake with a character and i would like to use the bake group option in marmoset but when i load my low poly model from 3ds max in marmoset it don't recognize all my diferent element and just create one mesh. Do you guys have an idear how i could do…
I hope it's alright to post feature requests here and I'm not breaking any forum rules. Basically the feature that I'd love to see in Marmoset 3's baker is the ability for the baked heightmaps to automatically make use of the entire grayscale bit space without clipping any details. Currenty, the way I understand it, you…