PolyPort is a 3D asset protection/control platform, we are currently in the development stage but I was hoping to get some feedback from members. - How is 3D data (3Ds Max, Maya files etc) protected in your organization? - Do you consider the security around 3D assets to be an issue? - Is your organization wary of…
Hi guys Blender Asset Manager is rendering thumbnails without Materials, does anyone have any ideas how to solve this? The asset is from a kit from Kitbash3D and I am trying to make a folder for all the files from the kit. I had to find lost materials just to get the materials to show up in the renderer as they were not…
hi everyone I have created a modular set of ancient ruins to publish on unity asset store.I have tried uploading it there, but i m getting a error every time. I get the msg of the error after the uploading process comes to an end. Below is the error i get when i try to upload. error IOException: Sharing violation on path…
Hi, I am working on a project type fps game using a lot of destructible assets i created using 3ds max and Apex destructor. The problem here is that when thoses assets are lighten in UDK, their dark side (faces not touched by main dynamic light) is black, as black as a black hole. They cast a normal dynamic shadow on the…
its worth noting that most mobiles can handle a lot more polys than people realise these days, you could easily double your triangle count and most likely see no difference to your games performance. For mobile game development I think a good rule is go for quality first while keeping it relatively low poly then if your…
zremesher cant handle it without creating 10m faces lol. vr asset. thus normal maps are bad. parallax perhaps? how? can i bake all the details as parallax and put it onto a 50k poly asset?
This is the asset I need to bake the lightmap for (the building in the centre): This thing is 10 meters long, 6 meters wide and 5 meters tall. Every plank is a separate mesh and there are some details here and there, on the inside.... My issue is that, unless I set the lightmap resolution to a whopping 512px, I always get…
Is there a way u can export assets from ue4 and it shows up correctly in 3d applications e.t.c with materials the way they should be like glass, cloth e.t.c as obj files? I tried exporting from ue4 using export selected as obj but the materials had issues showing up correctly in 3dsmax or Blender especially glass. So I am…
I've been really interested in selling assets in the Unreal/ Unity market place for about a year now, but whenever I start looking into the logistics and technical side of things (setting up the demo scene, file organization, continued support after release) I get overwhelmed and the up front labor costs seem to outweigh…
Hello! I'm a senior in a game art and design B.S. program and working on modular assets for my senior project / portfolio. I posted here a few months ago and had a bit of a wake up call as to my skill level and process. My work still has a long way to go and I'm absolutely grateful for any feedback you can give me on it.…