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Help required for destructible assets lighting problem in UDK

Mia
Mia
Hi,
I am working on a project type fps game using a lot of destructible assets i created using 3ds max and Apex destructor. The problem here is that when thoses assets are lighten in UDK, their dark side (faces not touched by main dynamic light) is black, as black as a black hole. They cast a normal dynamic shadow on the ground, and they seem not to accept light from point light.
I only started using UDK a month ago, so i probably missed something.
Do you guys have an idea how to solve this problem?
Thanks.

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