Hi my name is Chris Beckett and my friend name is Nathan we are going to be making a game but we need a modeler and artist, we have a great idea but we can say on here because its amazing. IF you would like to help us contact me at cbfc1@hotmail.co.uk or pm on here. Here is a video of what we did once but are other modeler…
Keyframe Studios is about to start work on a couple of new and exciting projects we are looking for 3ds max modellers and Zbrush artists starting August. Type of Project – broadcast TV series character animation project Please note – only apply if you are able to work in our London studio, no remote work or phone calls,…
I am searching for someone to create a 3d printable prototype "object" for use in a Kickstarter campaign. Should the campaign blow up, you will be there for the ride with many many planned "objects" to create and more than compensated for your efforts. Withough giving anything away. You should be slightly mad, and not…
Hey all, any feedback, good or bad would be cool. I'm just starting out with UV mapping and used some model as a guide so this is kinda like my first properly UV mapped model. It's super low poly because it's designed to run in the current Flash render engine. :D RipX
Hello, I've finished designing the concepts for a few models that I would like to use inside of a game. I don't know how taboo this is or anything but this is a mod idea that plans to be done for Halo Custom Edition- (Wut, a halo n00b???) I'm not a noob of halo but I do suck at modeling, however despite my own limitations…
Edit: Some IRL stuff has gotten in the way, and it seems I won't be getting internet much through these next weeks(unless I can get it on phone). I'm still very interested in receiving advice even though I wont be on much to see it, and if anyone happens to post a reply in that time I promise I will try to respond as soon…
Hello everyone :) I am starting a thread of props, tiles and modules based on the Mega Man X franchise. Here are some of my primary goals: 1) A much higher level of detail and believability in my models. Here is what I'm shooting for: http://www.jacquechoi.com/MegaMan.html http://torfrick.com/Art/WIP/corridor003.jpg…
This is one of my latest models. I would be pleased to hear your opinion on the model and on the materials. This is old-school non-substance texutre work (for experience purposes). Tell me what you think! Thx!
My friend and I are co-developing a open world zombie survival game. We are very dedicated to this project and hope to make it far. Code Z.E.R.O. has been in development for a few months and the basis for the game is to be the most realistic zombie survival game in a large urban environment. The game is build with the…
for longer hair make it a separate model. also what do you plan to do with the model? is it just for display or do you intend to animate it? if you look at most games they draw the hair on the head but then add some extra pollys on top to control the hair. take a look at the tutorials in the wiki they have some great…