Hey all, any feedback, good or bad would be cool. I'm just starting out with UV mapping and used some model as a guide so this is kinda like my first properly UV mapped model. It's super low poly because it's designed to run in the current Flash render engine.
RipX
Replies
i would say it needs a bit more on the ambient occlusion side
and those boxes on the front that have quite a harsh shadow should probably be modelled
keep at it
Wireframe attached. I converted it from quads to tris so you can see them in the wireframe and I selected everything so you can see the UVs properly.
RipX
On the texture side you could add some Ambient Occlusion and remove a bit of the harsh shadow of the boxes like MephistonX pointed out. Some more wear and tear on the edges would help a bit I think.