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My first (properly UV mapped) 3D model

Hey all, any feedback, good or bad would be cool. I'm just starting out with UV mapping and used some model as a guide so this is kinda like my first properly UV mapped model. It's super low poly because it's designed to run in the current Flash render engine. :D

RipX

Replies

  • MephistonX
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    MephistonX polycounter lvl 9
    For a first attempt its not bad, also showing us a wireframe of the prop would be usefull

    i would say it needs a bit more on the ambient occlusion side

    and those boxes on the front that have quite a harsh shadow should probably be modelled

    keep at it
  • RipX
    Thanks...

    Wireframe attached. I converted it from quads to tris so you can see them in the wireframe and I selected everything so you can see the UVs properly.

    RipX
  • Zpanzer
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    Zpanzer polycounter lvl 8
    Looking good, it's a pretty good idea to start simple when learning to UV, and everything seems to fitted so tight it can, which is great!

    On the texture side you could add some Ambient Occlusion and remove a bit of the harsh shadow of the boxes like MephistonX pointed out. Some more wear and tear on the edges would help a bit I think.
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