Edit: Some IRL stuff has gotten in the way, and it seems I won't be getting internet much through these next weeks(unless I can get it on phone). I'm still very interested in receiving advice even though I wont be on much to see it, and if anyone happens to post a reply in that time I promise I will try to respond as soon as I am able to. c:
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Hello!
Long story short, I've recently been working on a project for around 2-4 months that involves a lot of 3d modeling. Including in that time, I've been shoving my brain with information left and right with various techniques and skills to make my dreams come true, obviously, though have noticed environments and terrain drain me most, and I'm feeling a little stumped on how to approach them by now. I'd like to think I'm somewhat decent/okay (not really super "good", mind you, but I don't think it's anything beneath "bad") at modeling and texturing other things (like characters and assets) so I wouldn't need any help in understanding any kind of basics of modeling itself. I've come across this site before in the past, when it'd pop up on google for some forum tutorials, and thought I'd give a shot at asking if someone could spare a little advice on this aspect since I feel nowhere else I've been could help me(and I figured it would be easier directly on a so far decent art board...3d forum...thing)
However, even though I've been searching and looking for many tutorials on "how to create environments/terrain in ___" ect. ect., I can't seem to find any that make sense to me? Or I'm maybe not looking correctly in the first place. So, I ended up taking what I could from them, and tried to practice on my own while doing what I thought would be good for learning even more, but I feel like I'm not getting exactly what I'm supposed to achieve? I mean, I think I am understanding terrain and stuff bit by bit yeah, yet not at the same time because I sometimes don't really understand the "structure" of it all or the thought process I'm suppose to have when modeling something that has so many elements and vast landscaping to it...and maybe it's something someone can't really explain and I'm just going to have to learn on my own at some point, but it still would be nice to get some advice on how to deal with this sort of issue better, and it's driving me crazy trying to figure it out by myself. curse my analytical thinking
So, has any novice or advanced modelers struggled with such a thing before? How did you overcome it and what techniques and knowledge have you come to know on this? Should I study from real life more then work on the process later or continue practicing and hope that I can get to somewhere comfortable? I'm not really sure how specific I can get with this...but pretty much the whole package in case there's a better way to do things and to not get attached to any bad habits I might develop. I don't think style or trying to get a certain "look" matters at this point, because I'd just like to know the basic workflow and what structure process I'm needing to put into it all...
Anyway, I hope this all made sense and it doesn't seem like I'm asking for too much because of my ramblings (and if it's okay if I ask any of this here in the first place, but I'd thought I'd try! alsoincludingifthisisintherightforumsectionlol)
Thanks!
Replies
That said, making environments can still be an overwhelming task but still very manageable. I find it best to concentrate on the props I want people to look at first, and then divulge my efforts on the rest of the scene. Though I am an attention to detail person and still find it necessary for even a blade of grass to look nice.
I think the key is to just get something done. Too many times in the past, I would get stuck on an idea and never move past it for weeks. Now, I just push through a scene and if something looks wrong, I correct it at the end.
if you have anything to show I'd be happy to take a look at it and give whatever feedback I can give
Basic Cliff over forest
Beach cliff
Rocky desert
Small Beach shore
Green mountain...thing