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Code Z.E.R.O. - Open World Zombie Survival Game Modeling Work

My friend and I are co-developing a open world zombie survival game. We are very dedicated to this project and hope to make it far. Code Z.E.R.O. has been in development for a few months and the basis for the game is to be the most realistic zombie survival game in a large urban environment. The game is build with the unreal engine and will lean towards a focus on combat but there will still be a lot of survival elements. Code Z.E.R.O. takes place in a fictional world that is closely matched to ours but slightly futuristic (like 2040s). The problem with our development is that we keep hitting modeling and artistic roadblocks. This is because my friend and I are both programmers and minimal artistic experience. The game is in desperate need of decent models. If you are interested in helping us, please contact me and I will then discuss further information with you.

Here are some requirements we are looking for:

-Preferably experienced with 3DS Max
-Can Texture and Lightmap
-May have some animating jobs so it would be nice if you had experience with it


Pre-Alpha Screenshots of Code Z.E.R.O.

Here is our first ever building for our city
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Our inventory system, Drag and drop to move and equip
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Arm/Hand model and gun
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