Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
I am exporting from Maya 2013 using the existing FBX plugin forcing it to export as ASCII FB 2012. Any idea on the smoothing issues here? Exporting for UDK ;)
hey everyone! first post on polycount! i got a lil problem with mentalray here... to be specific i think i've isolated this problem to the Arch and Design shader only. i discovered reading EricChadwick's tutorial on normal maps that you can have great results when baking a highrez model on a lowrez geometry that contains…
I'm having trouble with smoothing groups... This object is almost perfectly symmetrical. The faces do not have steep angles next to eachother to cause the black area. Any ideas what might be causing the problem?
I'm using a subdivide modifier. I set my edge creasing to be a factor of 0.5 to give the edges of my bevel a little bit of smoothness. When I add the subdivision modifier and use the catmul clark method, all I see is geometry being added. It does not smooth my geo like it would in Maya. How do I do this? UPDATE The issue…
When you say "looks good in Maya", do you mean in the viewport? or in a actual render? The normals need to look good in the viewport and even then the tangent basis will be different for Maya and Marmoset so you will never get the exact same result. It looks like you're having some issues with your normal map where it's…
This only happens when smooth mesh proxy is on. Is there a way to fix it? I'm guessing it has to do with cameras but I havent found an option for it yet. If you look close enough you can see the wireframe 'trickling' off and on the 9mm bullet. I never noticed this before until just now. But it seems to ONLY happen when…
Hi. I had a stone in udk that worked fine, but wanted to redo the uv and texture. When i imported it again the mesh looked terrible. The model has only one smoothing group!