I'm having trouble with smoothing groups... This object is almost perfectly symmetrical. The faces do not have steep angles next to eachother to cause the black area. Any ideas what might be causing the problem?
The best way to check this out is cut that badge fella down the middle and just mirror it from scratch (since you said they're almost symmetrical).
Also, grab all the verts and make weld until you see real details being lost... there might be an extra vert hiding in there somewhere that's messing it all up.
ps. rendering on black makes it a hell of a lot harder to find where the smoothing group falloff is actually starting and ending.
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We also dont know what software you're using.
Also, grab all the verts and make weld until you see real details being lost... there might be an extra vert hiding in there somewhere that's messing it all up.
ps. rendering on black makes it a hell of a lot harder to find where the smoothing group falloff is actually starting and ending.