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Author:
hawken
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Unreal Engine
The BRAWL² Tournament Challenge has been announced!
It starts May 12, and ends Sept 12. Let's see what you got!
https://polycount.com/discussion/237047/the-brawl²-tournament
Smoothing issues
blarg
polycounter lvl 16
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blarg
polycounter lvl 16
May 2012
I am exporting from Maya 2013 using the existing FBX plugin forcing it to export as ASCII FB 2012. Any idea on the smoothing issues here? Exporting for UDK
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SirCalalot
polycounter lvl 10
May 2012
Did you tick the box 'Preserve Smoothing' (or something similar) in Maya upon export?
I don't think it is enabled by default
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I don't think it is enabled by default