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Author:
renanfab
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Unreal Engine
Smoothing issues
blarg
polycounter lvl 9
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blarg
polycounter lvl 9
May 2012
I am exporting from Maya 2013 using the existing FBX plugin forcing it to export as ASCII FB 2012. Any idea on the smoothing issues here? Exporting for UDK
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SirCalalot
polycounter lvl 10
May 2012
Did you tick the box 'Preserve Smoothing' (or something similar) in Maya upon export?
I don't think it is enabled by default
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I don't think it is enabled by default