3D Game-Ready Environment In Unreal Engine 4 Learn on https://www.wingfox.com/c/8391_2670_3560 You will learn how to create a game-ready environment from scratch. The tutor will go through the entire process of making an environment for you to show off on your portfolio to demonstrate you can create an environment for…
Hi everyone! I'm making some modular props and materials in orther for me to practice trim sheets. I'm making a little scene of Casco Antiguo (Panama City's colonial sector). So far I have the models mostly done, and I'm working on the materials for the different trims. Some screenshots of the materials for the street and…
Hi everyone! Today I began my first weapon modeling experience that follows a AAA pipeline and requirements. I also decided that I'll be sharing all the progress I make through here, to get feedback. The weapon I'll be modeling is Daniel Defense's MK18 rifle, with ACME Machine HK Style Flip-Up Sights, a Trijicon MRO® 1x25…
Hello, My name is Matt Guerrero and I am looking for a freelance or Full Time Opportunity! I have experience with working from Hi to Low using Xnormals as well as hard surface modeling. I also have experience in using Ndo for modular texture creation. You can see my current portfolio Here www.digitialguerrero.com My…
Hello there. I'm a university student, 2nd year, studying game art. A module this year the class was to choose an area to focus on, I chose to create a diorama made with one modular set loosely based on Artyom Vlaskin's concept art. The feedback that was mentioned will decide how this project went. I'd like to know went…
Hi guys, Currently I'm working on a piece for my portfolio. I'm having trouble importing my mesh into Zbrush, for some reason the message "This mesh contains nonstandard polygons (more than 4 sides)" pops up, and I can't for the life of me figure out why it's doing this. This is my mesh: Pretty bog standard modular wall.…
May I introduce to you an exciting new training video brought to you by Eat 3D (www.eat3d.com). In this demonstration the instructor creates the high res version of a complex modular fountain from scratch with 3ds Max 2010. The sculpting portions of the video are done twice, once in Mudbox 2009 and again in Zbrush 3.1.…
Hey guys starting a new project, trying to learn HP to LP modeling as well as modular construction based on a grid. I create a HP floor here, i cannot help but think its missing something. The scene will be a Space station corridor. Im not going for a destroyed look, more of a lived in look so i wanted the floor panel to…
Hello people, I've been set a project by fellow forum member teaandcigarettes to kick my skills into the next stage. He wants me to recreate this environment so I can learn a modular workflow along with a hi->low poly workflow. I intend it to be a portfolio piece if it turns out well enough. The environment is based on the…
So I've been working on some modular wall panels for my Source mod and when ever I try to bake a normal from a high poly mesh to the low resolution, I get weird artifacts on the sides... The right panel being the low res, I've done all that I can think of doing. I've tried using the compute option for getting the distance…