So I've been working on some modular wall panels for my Source mod and when ever I try to bake a normal from a high poly mesh to the low resolution, I get weird artifacts on the sides...
The right panel being the low res, I've done all that I can think of doing. I've tried using the compute option for getting the distance to surface measurements and while that has improved artifacting across most the mesh, the sides still got those streaks running up and down the sides.
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