Hi. I am creating a VN that has a few scenes of horror. The first chapter is pretty simple but I would like to contact someone that I can keep petitioning more scenes as we release more chapters. So this is potentially ongoing work. We are already working with an artist for the characters and not horror rendered scenes so…
Well, others have pretty much covered it in the replies above : by doing everything in a voxel sculpting app (which can indeed be quite fun) you're pretty much shooting yourself in the foot if your goal is to get to clean and efficient game assets from there. Now there are indeed ways to convert what you have to ingame geo…
Hello, I'm new to Unity and trying to understand how this HDRP effects my scene. I have currently setup HDRP render pipeline in Unity and I'm wondering if thisalso effects my textures? Do you need to have like Albedo/Normal/MaskMap to seeany visual improvements? Of course good textures and the use Albedo/normal/maskmapand…
GOAL: Create a simple scene in blender with minimal procedural assets. I'm thinking of creating a very simple scene then I'm gonna slowly build it up and refine and refine until I feel like I'm alright with it. :) Looking forward for everyone's critique as well! I was so inspired by Ghost of Tsushima environment. It's so…
Your whole portfolio is just boxes. Square tv, square radio, square phone with square buttons. I'd pick up a copy of Substance Painter on Steam to learn some new texturing workflows. You are missing some edge wear and stuff that now comes free in procedural texturing tools. The vehicles you have are nice, but again I think…
Hi everyone, this is a work in progress environment Im putting together for my portfolio. I am hoping I can get some feedback from everyone about what I have done so far. The environment is supposed to be the home of the spirits within the spirit world. This is all of my base geometry for the environment. I still have to…
I have been going back and playing a few games that I never finished and realized why I never finished some of them. Although good at first some things just start bothering me pretty quickly. For example, Deus Ex: HR, and its portable version that was redone for steam release, the fall. First i got myself worked up again,…
Hey all. Recently I handed my portfolio over to some great industry artists and a gaming event and had them crit it. I recieved some great crits, the strongest of which being, I need more environments! The lead artist told me he liked my most recent environment (world war 2 scene) but that I need ideally to include one…
Leading game developer in Southern California is seeking the best and the most creative game developers in the games industry to help build their pipeline for their current and next generation consoles. This developer is a relatively small and extremely successful company; their titles have sold more than 20 million copies…
Disregard assets because they are garbage. I am absolutely terrible at environments because no matter how much time I spent on a prop the lighting looks like crap. I usually give up when im blocking the scene out because I can't pinpoint whats off... so I figured if I do the lighting/terrain/sky first I can't blame my…