Maybe I'm crazy (and lucky to have never had major issues), but I love that Zbrush is unique and "quirky". Sure the interface has a learning curve, but I'd say it's more about just understanding how it works on a basic level and getting around what you're used to as opposed to what it is. Once you get your head around it…
i dont really understand the body, but ok. His torso seems just a *tad* long, and arms feel slightly short. That may be from the lack of hands on the mesh however. His big toe is huuuge, id put the rest of the toes in there so you have a frame of reference to base their scale off of, seems like its proportionately off. the…
So for a long time now I've been trying to understand the project files of the programs I use. The two programs that I need help understanding the file structure of are the UT3 editor and 3ds Max 2009. For a long time I have had two partitions on my computer, one for the OS + Program Files + Small Temporary Files and the…
Hi, This work is a personal experiment of mine, even though I'm affiliated with an animation company. I wouldn't necessarily say it's not commercial... maybe something that will be shown sporadically in local film fests and such, or Youtube even. The project is so far just on the feasibility phase of using Toon Boom…
So, i've switched from softward, opengl and direct3d and it just seems that max 9 viewports are screwed for me. I've got a nvidia 8600 gt vid card. If i turn it to software then it gives me fucked up streching of textures and crap in the viewports. I do the other two and it just turns the viewport(s) all white when I…
Hi, I'm not sure exactly what to show but I've been having a few baking problems and I'm not sure what's causing them or how to fix them. One problem is the artifacts that seem to come from two objects that are too close. Another problem is a weird round thing showing up even though it should be completely flat. And the…
So i just nabbed a version of deep paint3d. A friend recommended it for projecting photo-reference's onto your mesh for good texturing references. He says it's projection tool is way better than trying to project textures on your mesh, with zbrush. Iam curious to know if anybody here has used DeepPaint and what their two…
hmm...well here is a little wip I'm working on supposed to be a mercenary or something like that. Should stand around 1700-2000 tris and two 512* maps. Got modeling 50% done mainly just giving form and shape to the character, still not looking cool as I'd like him too be but I'm working on a concept that i'll post pretty…
Hello everyone! Two more weapons after the axe. Still using a mouse :( last project tho with this technique, gonna change to real hand painting :) http://www.polycount.com/forum/showthread.php?t=101009 the spear was based on a rought lineart I found on the net, sadly couldn't find the artist who made the concept :( the…
Hey Polycount! Over the summer I plan to create a one or two shot render of this environment here. Any and all crits/tips on composition, texturing, workflow, etc. would be super helpful! I know I don't have too much to crit right now but i'll be posting regular updates on my work. So far this is my paintover Some…