Hi, I'm not sure exactly what to show but I've been having a few baking problems and I'm not sure what's causing them or how to fix them. One problem is the artifacts that seem to come from two objects that are too close. Another problem is a weird round thing showing up even though it should be completely flat. And the other one (the bottom one) I can't describe.
Anything would help, Thanks
Replies
https://support.allegorithmic.com/documentation/spdoc/matching-by-name-127074308.html
This should solve the overlapping problems.
Set your bake distance right. Don't forget antialiasing.Some of the UV islands are too small. Most of the rings/square strips can be a straight line.
Bake only the normal map first. See if you still get artifacts.
Might want to rethink the size of some of the islands. Depending on from what angle you will see the prop most of the time.
Hopefully this helped
Good luck
Is the bake distance the Max Frontal and Rear Distance? If so how do I know what to set that to?
What's wrong with small UVs? I want to keep the correct pixel density.
Wouldnt making the rings and squares straight make deformation?
Thanks again
You separate the mesh into parts for a cleaner bake, if some parts are too close to one another they may bake onto something you dont want. If you dont want to explode your mesh then using substance painter Match by mesh name is the way to go.
Small UVs are bad as it wont have much resolution to work with and may look blurry and bake incorrectly.
that black line is the terminator shadow, showing a curved surface. 3DS is extremely bad at displaying that so you need to be careful
If you are more experienced later you can have larger smoothed areas as this saves vertices and makes textures have less seams but to start try do more cuts until you understand it better
You want your UV islands to be according to your seams, so just make your smoothing first and then adjust the UV accordingly
the second 2 no idea, maybe UV issues
Bottom left should be split apart for the bake, and bottom right is likely a cage thing, maybe larger cage size or you have something overlapping double there, like a hidden mesh inside
Btw here is my C4D modeling palette, it has basically all the modeling functions in one place, really makes things a lot easier imo
https://hostr.co/3iwsQJFHXvkq
Thanks for the palette