Hey Polycount!
Over the summer I plan to create a one or two shot render of this environment here. Any and all crits/tips on composition, texturing, workflow, etc. would be super helpful! I know I don't have too much to crit right now but i'll be posting regular updates on my work.
So far this is my paintover
Some references I put together
Blockout in UE4
Thanks!
Replies
Can't wait
I'm going to use this as a sort of place to think out loud, too.
My next steps are going to be to create proxy models (windows, doors, beams, pillars, ETC) to make sure when I put in my final geo everything will still fit together perfectly. Then it's on to the modeling and texturing!
Yeah, I'm trying to make it as modular as possible while of course not looking boring! I can't really make the tower and the brick/shingle awning thing modular. I was playing with the idea of adding a hero asset too but that depends on how it's looking later.
@ luge
Thanks! This is my first time doing something like this, so I appreciate all the encouragement
A bit closer
From here I think i will work on more of the modeling. Getting the window and window frames down along with sculpting the trim and shingles are next on my list of things to do.
Thanks!