Hi guys, I’m a recent graduated 3d modeling student and I’m a fan of cyberpunk 2077. This is my character project inspired by Cyberpunk 2077. I've created my own character as a member of a group called the 'Triad.' Even though the Triad faction wasn't included in Cyberpunk 2077, it was part of Cyberpunk 2020's world. The…
i finally created myself a turbo squid account to test how much money one can make there ... i see it kind of like an experiment: http://www.turbosquid.com/Search/Artists/soenke_c_warby_seidel i made four facade models for starters ... with lods, light map uv set, collision geometry and everything you need to be used in a…
Hey there, I was wondering how artists texture their high poly / high production assets not intended for game use. Do they unwrap thier high poly models and paint the textures in a software? Are material attributes handled with maps? Ex. A shiny spaceship with dirt and damages that doesn't reflect. Id love to see a…
My problem is simple, I'm trying to model a sword for a project. Simple enough, however the sword has a wrapping on the hilt. Which looks like this: However I actually want it to look a little like this: I also want to to one High Poly and one Low Poly so I can bake it together. However I'm unsure how to completely model…
First of all Happy New Year guys!!! I decided to model some weapons for my portfolio and maybe adding them for sale later, for unity and UE4 marketplace maybe. I`m not doing full interior shells, so yeah will see how this goes. I will be using this thread for all the weapons so here we go! First model it`s S&W SD9VE…
We are looking for a character modeler. The project is a Zombie Survival MMORPG. I am not the team manager and the game is not my idea. Here is the game design document if you are interested: https://www.dropbox.com/s/0owpazeyj50bp5b/Game%20Design%20Document.docx We already have several team members, myself included. This…
If you are interested in working on an exciting new project that is gaining major industry attention, read on! Pantera Entertainment has been developing titles and technologies for 24 years. Using our custom C++ engine, and Unreal Engine 4, we are developing a new project that has generated a lot of community excitement!…
Its been quite a while since I've done any 3D modelling, but I still have enough of an understanding to kind of flesh out the models in my head, its just that I've always had a bit of trouble finding and locking off an efficient workflow that isn't sort of counter-intuitive. For example, right now I've decided to go back…
I'm a representative from a project that is working on a crowdfunded 3-D RPG of high quality. We have done one test fundraiser and made over 6000USD. What we need now is enough material to make a test level so that we can do a much larger scale fundraiser. We have a top industry quality 3-D model who will debut in this…
Purpose: Produce game-ready models and textures, as determined by the Art Director & scheduled by the Producer. Main Duties and Responsibilities Ensure all completed work is in a build-ready format. Collaborate effectively with Art Director, Creative Director & Producer during art review sessions that result in the…