Hahaha, yes, if I was given money for every time I've had to tell someone to hit "X" or "O" to solve the problem that's been dogging them for days, I'd be a rich man. Stupidest. Default. Shortcut. Keys. Evar.
I didnt know Joel's shader supported opacity maps, but if you want to display the opacity map and normal map in the viewport just use a default material with these settings. http://i32.photobucket.com/albums/d3/shika01/blah.jpg
Hi! I have several meshes with subdivisions and morph target and when I try to create displacement maps everything goes without any problems, but when I press to create normal, cavity or ambient occlusion maps this window "THE TOPOLOGY OF THE MESH HAS CHANGED" appears. After pressing “yes” maps files sometimes are created,…
But see, that's exactly the kind of hyperbole that doesn't help IMHO. The download itself (of a single character) can take up to half an hour as reported above, even though there is no reason whatsoever for it to take longer than a few seconds/minutes since there is a setting to select texture resolution. And then I…
Hmm, when I imported it into UE5, the scale of the gate appears a bit too big compared to the default mannequin. So reduced the scale of the gate to about .85 of the imported size. Does this scale look alright to anyone willing to give feedback?
Would you say these animations are ready enough to turn on smooth tangents and begin polish, or do they still need some more work? https://www.youtube.com/watch?v=nnJs5ej4LKM Also is it common practice to use stepped tangents and blockout on walk cycles or do you normally just go in with default smooth tangents?
When opening someone else's .max file, it uses their settings (ie 2 default lights instead of my 1). Then when I start a new project it will also keep those settings. How do I open these files whilst keeping all of my preferences?
1. How to save default settings for modifiers so whne you apply you dont have to change every option again. 2. Is there a way to put Unwrapp window into viewport slot? just like track view. 3. anyone knows the hotkey for this Ive searched futile.
U paint works fine on my new pc at work! Woot! So move over texture skinners here I come. 2005 should be a great year for me to do a few UT skins, as I understand it, UT2003 default model skins will still work fine in 2004. See you Guys. f.
Whenever I import my items in dota workshop, the items are like 1/4th the size of original model. I keep the size equivalent to that of Valve reference files. I export as .fbx format with default settings. I'm pretty new with this stuff so any help would be appreciated.