Hi, i've started working on a next-gen character to start creating a decent portfolio, i'm pretty much done with the high-res model, but i can always use some C&C if you wanna give it to make it better. the idea is a present day "wizard" with mental powers instead of elemental powers.
I've worked on this for about a week. I made most of the assets using blender and then created materials in Substance Painter. The artwork on the walls is stuff I've created, once I get it finished I'm going to find a way to post the whole project as an html5 build with a couple interactive elements.
I'm creating a sort of neo-western character. She would be living in a rough environment, but able to hold her own. Obviously, some parts of the sculpt are more worked up than others, and I still have to model a few elements, but I am curious to hear people's thoughts so far.
Basically I need to do this - But even though I've set my doc to 2048*2048 I still see elements outside of my plane and the same goes into Photoshop through zapplink. Can't understand what I'm doing wrong.
If u have something like this: Is there a script or uv software, that can let u split the faces or separate into elements/ or seperate meshes based on the uv 0-1 spaces they cover like this; Hopefully a script in 3dsmax or Blender? If these are not possible, I wonder if this has ever be implemented at all.
ok, so i've used the groupsplit tool to split my mesh down, but it's done it by element, so both boots are now different subtools. i can't edit one and have those edits show on the other, how can i merge two subtools into one? also, uvwmapping in zbrush sucks -_-
Hi guys, I'm finishing my degree in animation & vfx and just put together my final show-reel and would really appreciate some feedback on it It mainly focuses on 3D modelling, with elements of texturing and lighting Here's the link http://vimeo.com/169371877 Thanks in advance =)
Hi everyone! I think I'll make Rumble - he is one of my favourite characters. I won't go far from the original skin but at the same time want to include some new elements. Have no desire to change him drastically as super galacsy skin too.
Hello, here are some updates! I started to add some rocks and to play around with all the elements to get the scaling right. The models are made in Blender and rendered in Unity (where I miss the Ambient Occlusion very much at the moment).
The references and concepts should provide pretty interesting elements for your piece. However, I did notice you have a little guy sitting on your throne and would like to remind you that the rules said that characters aren't allowed!