ok, so i've used the groupsplit tool to split my mesh down, but it's done it by element, so both boots are now different subtools.
i can't edit one and have those edits show on the other, how can i merge two subtools into one?
also, uvwmapping in zbrush sucks -_-
Replies
nice work around... why can't they make things easy man?
does this work for, say, if i were to export the mesh, add some armour to it, and then i wanted to import the armour into my existing tool that already has lots of layers etc? i can just go "insert mesh" with the new armour object?
to use insert mesh, both objects must have the same amount of subdivisions in zbrush. so you'd have to subdivide the new armor as many times as the object you're adding it to.
i don't really know what happens to layers.
you just have to make the subtools you want to merge visible and hit merge in subtool master
I'll see if I can dig up a, how to.
Lol I finally started using subtool master. Sure does make life easier :P
I tried it on basic objects and it worked.
Glad I looked it up now that will help me alot in the future.
Yup, it makes no difference.
It's no big deal anymore as reconstructing a mesh is easy enough.
Careful!! it doesn't always work.
and then the program is all "let me soften that up for you kid". and i'm all "WTF?!" but hitting undo does nothing, NOTHING
also, how can i import another mesh into the scene, and then merge it wth the current one?
For your second question : just select a primitive, import your new object, return on the first tool. In the subtool panel, click on "append" and select the object you just imported. Voila
http://www.zbrush.info/docs/index.php/Main_Page (I recommand you to take a look at the official doc, you will find everthing you need ^^ )
it would appear that over the last couple of days i've hit "delete lower" by accident, and lost my lowest subdivision (the base mesh).
is there a safe way to re-import that lowest subdivision?
Not sure if it is really clear =D
Edit: MoP beat me to it
uvw mapped in max 9
reimported into zbrush
MESH ASSPLODE!!!
been trying to fix this all friggin afternoon... i'm of the opinion zbrush/max don't want me to get anything finished -_-
I have had hit or miss with the exploding mesh. What I learned from Aurick at ZBCentral was to bring in my UVed level 1 mesh as a subtool and use the reproject all button to get the poly paint to the new mesh. Works like a charm Just make sure when you hit the colorize button for the new subtool that you dont hit disable uv or will not work.
Hope this helps:)
If i am reprojecting a head for example say six levels, it's less than a minute.
My workflow is - import the new mesh as a subtool, subdivide same amount as target mesh
then project all, but make sure you only have the subtools visible that you want to project.
BTW which settings did you use when exporting from max 9?, the exporter can be a bit flakey
at times.
make sure its converted to polys before you export
nice tip Popeye9 - I didn't know you could save the polypaint over
i can't figure out how to import a new subtool...
the really strange thing, is that it works for two subtools in the scene, but not for the main one.
the new mesh.
subdivide the new mesh to the same level as the original,then project all.
Also for project all, I find its best to project all at each subdiv, so:
import the new mesh > project all > subdivide > repeat until you have hit the max subdiv you want(instead of import, subdivide multiple times and then project all).