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subdivide/seperate mesh based on uv tiles??

polycounter lvl 10
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melviso polycounter lvl 10
If u have something like this:

Is there a script or uv software, that can let u split the faces or separate into elements/ or seperate meshes based on the uv 0-1 spaces they cover like this;



Hopefully a script in 3dsmax or Blender?
If these are not possible, I wonder if this has ever be implemented at all.

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