Hi we're looking to fill multiple Senior / mid range 3d generalist roles at our studio based in central london. must have previous experience on multiple released high quality 3d projects , Vr experience is a benefit but not essential. You'll be working on award winning VR haptic medical procedure simulations. our main…
We are looking for an environment artist to help complete remaining 3d oceanscapes for a VR game. Oceanscapes have a whimsical, awe-inspiring quality with slightly toony colors and shapes. Contract, hourly rate. Requirements: - Make and model low poly meshes - Lay out efficient UV’s - Paint textures in existing style…
I'm Currently using a Custom Font called "Foo" to draw any Text and Numbers to the screen in Unity. It uses the a default font file so it can be localized to different languages. The Problem is were are restricted to the Text and cannot edit it at all. Ideally what I want is the ability to use a custom text with a few…
Hello! I'm a 3rd year student in a Computer Art's course in Scotland. I'm comfortable in Maya and have started to work a lot in game engines (unity/UE) After watching some showreels I got inspired to look into Game FX (especially Cheng Gang's reel:) https://youtu.be/PcTs-ssSlWo and with more research I seem to just get…
I'm currently stuck in a boring loop at the studio I work at. i've worked at large studios small and start ups and the most fun and enjoyment I've had has been at the smaller sized studios getting prototypes on working and up to standard. I'm thinking about quitting and working on my own venture but I'm also curious if I…
Hi everyone ! It's been a while since I post something new. My previous Diorama was done almost one year ago and you were very helpful and encouraging ! (The previous one: http://www.polycount.com/forum/showthread.php?t=107729 and the Unity version: http://www.ulrick.be/3d_diorama_heroquest.html ) So here's another one !…
I've been developing my game in Unity so far but because it lacks too many features to continue I decided to port it to Unreal Engine. Everything is working out so far but I have no idea how to port my tree shader. My trees currently look like this in Unity: It uses a shader that dithers certain tangents that are facing…
Fuero Games, a gamedev studio specializing in development of crossplatform (web & mobile) games based on Unity 3D engine. is looking for 3D Graphic Designer. SKILLS: - Knowledge of at least one program for processing 3D and 2D - Basic knowledge of creating 3D graphics for games - Fluent English - Ability to independently…
Each tutorial I find for this thing assumes you know quite a bit about it which is a bit ironic considering he designed the editor to be very user friendly. I was just trying to make a simple Shader with One Diffuse, Normal and Specular map assigned to it. But no matter what I do it only shows the diffuse texture and with…
Hi I have been looking through the Chrome Experiments and it looks really interesting. Where are we at for rookie coder types to get into this or is it still for the Einstein's of the world? I can see some commercial tools from companies like Unity, Autodesk and Goo Technologies getting in on the action. I have worked on…