Ok here's what I've got so far ^ I'm currently attempting Wind Waker style lighting and aided with @SimonT 's very helpful Hyrule Travel Guide I think I've come relatively close. In the article it's proposed that you render a sphere 3 times: Pass 1: only the back faces into a stencil Pass 2: front faces increment the…
greetings :) I need some advice from more those who have experience. Here´s the thing, I will be going on a trip for about a year, (I'm from Argentina, but I will be visiting France.I have an aunt there. and Brazil. and a few other countries). As a 2D freelance artist I work 95% of the time at home, so this trip comes just…
Personal project I did for fun to teach myself Octane. I bought the license for it and am using the plugin in Maya for it. Started sketching some ideas on my iPad in Procreate, then started a 3D blockout in Maya. I composed the shot and setup Octane materials and lighting, then composited renders in Photoshop. Last step is…
Hey guys, kinda sad that my first post had to be a question but I've run into a little snag with my model. For a little background, I'm a 3d max/Zbrush user, using max to model low poly and using zbrush to detail. Now onto my problem. The first image is a render with basic 3 point lighting just to get some detail from the…
Hello all. After getting my website up and running, I've been getting advice on how to improve my portfolio. Pretty common feedback says I need a demo reel as potential employers would like to see how my work looks in motion (even if it's just a turn table). So in planning for such a reel, I though I needed a fully…
Hello there, I am having some troubles with render to texture in max, any help would be appreciated. In fact I have 2 problems, both with baking textures. 1. I'm trying to render the shadows of this model to the diffuse map. I do everything the same way I always to it with the render to texture tool. But somewhat all I get…
Greetings everybody, I have a question regarding to normal map re-rendering for a merged group of objects: The task is: There is a group of objects, each with itsown normal map, what is needed is to merge them into one, update UVWS and tranfer information from exsisting maps to a new one. To perform that I attached all…
most of you may already have seen this in the huge WIP thread, but, well, hope it won't be redundant to you. This is my take on the Jedi Knight Aayla Secura from Star Wars Episode 2 and 3 the character is around 8k (a tad more, but below 8500) has 1024's for the face and tentacles and 2048's for the body. Took me about 4…
Atangeo Team recently released Balancer 1.0, which allows quickly and easily simplify 3D models. It also features fast and effective stripification algorithm, to optimize meshes for rendering based on triangle strips. Hope you will find Balancer useful. From the press release: Atangeo Balancer is a tool to optimize and…
@SimãoSilva I think that's a solid blockout, looking forward to see it in Unreal. One comment I would make is that there is no proxy human visible in the in the render, for scale reference, thus making it hard to judge the dimensions. @Convergent31 Nice start. How are you planning to create the soft/fabric casing? Keep it…