most of you may already have seen this in the huge WIP thread, but, well, hope it won't be redundant to you.
This is my take on the Jedi Knight Aayla Secura from Star Wars Episode 2 and 3
the character is around 8k (a tad more, but below 8500) has 1024's for the face and tentacles and 2048's for the body. Took me about 4 weeks, was while learning zbrush, I did a lot of back and forth work between zbrush and mudbox, but a lot is made in Z, including the lowpoly, which was made with the retopology tools.
that's pretty much all there's to say I guess, not really looking for crits on it as it's mostly done, but if you have some generic ones I'll make sure to take them into account for my next character
anyways, pic times
Beauty render in Vray
higher Rez :
http://wip.global-illusions.com/AaylaSecura/Renders/Aayla_Render_Halved.jpg
Face quick vray render to test various things (shaders, eyes, etc)
now on the technical side :
Realtime Marmoset engine render (thanks 8monkeys, once again
)
Highpoly zbrush mesh
Lowpoly
and finally, texture flats
Replies
Definitly your best model !! AWESOME JOB man the head close-up shot is a pure beauty
And I like it.
textures are hot too!
Crit = MOAR FASTER!
Ace work.
But then again, so is the majority of the stuff you make.:)
Spark
btw, you used the Zbrush retopology tools? God bless you. I hate zbrush's retopo tools. I used it for two days and went back to polyboost.
i think she's a tranny
u stupid
:shifty:
whaaat? I thought we were all baring our honesty >_>
-caseyjones
Really great work dude
good presentation mind sharing the vray setup?
I'm especially impressed by the subtles nuances of color and spec you've done on the clothes..
I mean, eveything is brown, but not boring at all! very well done.. congrats!