What does a texture sheet and UVs look like for these assets? Curious how much UV reuse. And what about the bottom? Are these going to be rigged with physics, and thus tumble-able in-game? The bottom could conceivably use lower texel density, or reuse the same texture as the top, etc. Also, are you baking an ambient…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
Hi I was trying to make a texturing with mudbox on a simple rock , and I am having not few difficulties , I was following that tutorial online about texturing of a column , it looks very cool in the video , but its not coming anything even close .... first problem the texture I am using is like 3000 x 3000 but in the end…
Hi Guys, Probably an easy question for most of you :) So ive got a small winter scene going on, the ground is always in view. so if im guessing this right so is that texture. That texture is a tileable snow texture, im building some block which i could also use the same texture on. my question, do i use the same texture as…
I'm really new to this, but I am planning on making a small tutorial about how to model and texture environments with one map. It's going to be very rudimentary, but considering the amount of "figuring out" I did this weekend without much successful luck of finding information, I feel it's needed. It would have saved me…
Hi everyone! I am having a some trouble cause i cannot figure this one thing out.. If i had to create this scene (random image i found on googe images): http://i.neoseeker.com/ca/crysis_conceptart_XqmbW.jpg as a low poly game scene, but was limited to the number of texture maps.. how would i texture the terrain? I always…
Hi I am using substance painter 2021. While doing the last two projects, I found a problem with textures. The essence of the problem: when I change the resolution of textures to 4096, the textures come into disarray. It can also happen if I'm hide a layer or change some layer parameter. With all this, this problem can be…
Since I've seen many people unwrap and texture every asset the same way and also used to do that myself, I want to share this tutorial with you how, and show how it's better to do it for large assets like houses. Especially in a scene that contains multiple assets. The tutorial consists of two parts. In the first one I…
Hey Guys, i was collaborating with Eric Ramberg to organize a Texturing Contest. So Here it is ! To Participate, you just download a Trial Version of the Quixel Suite (which you can get here: http://quixel.se/ ) To win you simply Texture the provided Model with Quixel Suite and show your Work here in the Forums. This is…