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Quixel Suite Texturing Contest

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Hey Guys, i was collaborating with Eric Ramberg to organize a Texturing Contest. So Here it is !
jzkTX.png


To Participate, you just download a Trial Version of the Quixel Suite (which you can get here: http://quixel.se/ )

To win you simply Texture the provided Model with Quixel Suite and show your Work here in the Forums.

This is the Model you will be Texturing:

jzlfF.jpg

Rules:
1. You have to use Quixel Suite to Texture the Model (you can also use ndo)
2. You have to use 3do for the Presentation Render Screenshots
3. You have to provide a Texture Presentation.
4. You may modify the Color Map
5. You may modify the Normal Map
6. You cannot change the UV Layout
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. You cannot change the Model in any way
(This is regarding the Final Model you use for texturing and Rendering, you may modify the model to render out color maps or normal maps That are different then the provided ones. As long as the Final Render shots you make of your Texture are made with the Original Low Poly Model that is provided !)

Here is a Demo Entry :

jzlEL.jpg

jzlWq.jpg


Of Course the Renders can be from different Angles and the Texture Presentation can look better. This is just an example how you would have an eligible entry.

The Contest Duration will be 15 Days ! And will end
"28 August - 00:30 CEST"

The Winner/s will be chosen by Me with some input from Eric

Prizes:
1 Place Winner will get Access to the Quixel SUITE 2.0 Beta !
2-3 Place will each get a Quixel Suite Freelance License ! sponsored by the Quixel Team


Here are the Model Files and Input Maps:

https://www.dropbox.com/s/n9dp4uyh3stcmn8/Grenade%20Contest%20Files.zip?dl=0

If you have trouble downloading from Dropbox, here is a Mirror:

https://www.mediafire.com/?cow9kcco6nkp04o

Thanks to Ladygrace for uploading to mediafire

Download for non triangulated Models
(to help with input map creation)

Dropbox :

https://www.dropbox.com/s/e8x6llunoqo4lc0/Quixel%20Contest%20Models%20%28Poly%29.zip?dl=0


Mediafire :

http://www.mediafire.com/download/zsltu4qf9q0xax8/Quixel_Contest_Models_%28Poly%29.zip

FAQ:
Q: How many Entries are allowed per Person ?
A: You may only have 1 Entry per Person.

Q: Can we use custom base Textures ?

A: After a brief discussion i decided to allow Custom Base Textures, as long as you use Quixel to make the final complete Texture and Render. You are not however allowed to create a complete Albedo (Diffuse) Texture in a separate Program and use it.

Q: Is there a Resolution limitation ?
A: There is no limitation, the input maps are 4k though!


Q: Does it have to be a Grenade ?
A: As long as you use the Model that is provided to make the Render Screenshots, it can be anything you design the Texture to be.


Q: Can we use Custom Masks ?
A: Yes ! Custom Masks are allowed!


Q: Can we make additional Input Maps (Gradient Map for example) ?
A: Yes ! as long as you do not modify the Model you can do so. (and it is encouraged.)

(This is regarding the Final Model you use for texturing and Rendering, you may modify the model to render out color maps or normal maps That are different than the provided ones. As long as the Final Render shots you make of your Texture are made with the Original Low Poly Model that is provided !)

Q: Can we change the Smoothing Groups ?
A: Yes, although technically this is changing the Model, i am allowing it since it does not modify the shape of the model, and since i know that i am not good with smoothing groups.

Please Read the Thread if something is unclear, and ask if you are unsure !


Happy Texturing !!

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