I'm a solo dev who likes to work on games during my free time. It's more of a hobby that I hope to start making money on someday. I'm an independent game designer and artist. I have a job that works usual 9 am to 5 pm Monday to Thursday. I like to have Friday and maybe weekend be my game development work. I went to school…
I'd echo Peppe/dfacto/MoP's suggestions so far and add... Games; EVE Online (chilled out electronic, very good - there's about 4 hours of it, too) Vampire: The Masquerade Bloodlines (fantastic original music and some good liscenced metal and industrial tracks thrown in) Films; Fight Club (electronicy stuff, some ambient…
Something I'm working on for a client. This will eventually be the main character in a pre-rendered adventure game. Created in 3DS Max and rendered with Brazil. The hair is done with HairFX, but it's temporary right now. This isn't his final hairstyle.
Hey there, This is my first project as a solo-dev. I've been kicking it around in my spare time for the last 6 months, and I feel it's at a point where I'm ready to share some of the artwork I've created for it. I'll be updating this thread as I produce more awesome artwork -- but, Before getting into the artwork, I would…
So I realized that I went pretty far with this in an unoptimezed state... derp, had to redo the UV's and bakes, and make room on the texture sheet for the cord. Luckily, Substance is so freaking user-friendly, that doing a million-and a half test bakes and re-texturing it 20 time wasn't all that bad (: Decided to dress up…