Hello polycount! I am working on a bloody backpack for the game Conscience more sweet info about the survival horror game here This is my planing for the week of how to progress through everything! MONDAY - BLOCKOUT/GEOMETRY/ TUESDAY -FINE DETAIL ON BACKPACK //LEARN dDo TEXTURIZE WEDNESDAY - dDo Texturize and alpha fixing…
Hey guys, so after seeing all the amazing work being done for Dota 2 i thought id finally give it ago my self! :) Have recently been trying to get some ideas for some items to create, so first of all i plan to make a bow for the Windranger Here is some VERY rough/quick blockout design ideas for a eagle themed bow, i really…
Well I've decided it's time to do another environment for my portfolio. I finished my breaking bad scene last month, and I decided that this time I want to do something more sci-fi, and something on a larger scale. I found this awesome piece of concept art by Nguyen Hoang Gia: Here's what I have so far, it's mostly just a…
Hello fellow polycounters, decided to create environment based on Edvin Rhemrev art: Here are mesh blockout: main proportions is set and i hope not to change them anymore. Still have to add a lot, but looks like it's time to add details and material definition/texture to key geometry. Moodboard Would appreciate some help…
I'm trying to use lighting channels to prevent certain lights from talking to certain static mesh actors. I thought the proper way to do this was to use Lighting channels, but I can't seem to get it to work properly. The settings on the left are for the Mesh, the right for one for one of the two lights I'm trying to mess…
Sup guys! So a couple of weeks ago i saw this incredibly cool concept From Dii in the weekly recap and asked him if i could take a shot to do this guy in 3D and accepted! so heres the progress so far wich is mainly the blockout and some main wrinkles on the cloths. I really want to work hard on that piece be happy at the…
Im going to be making a realistic version of the Krusty Krabs in Ue4, interior only. My references: https://onedrive.live.com/redir?resid=4F273C6B0B6781C8!2155&authkey=!ACAeE1hU42iB7Dc&ithint=folder%2cjpg Rough blockout in Maya (Composition & Scale)…
First WIP of an smallsword, I plan to make it all the way through texturing and it will be game ready. The blockout is pretty rough, but I am planning on going all in on details. You can see some parts are very sad right now, like how the knob in the left hangs in there very lonely. Don't worry will fix that and model it…
Hey I've decided to enter this, hopefully I will have time to finish it. I wanted to do something different but still appealing to make so I've taken inspiration from the anime Akira and loosely based a throne from it. So lots of pipes, metalic hard surfaces, concrete, general destruction and choas. An environment that…
I'm starting over o with a different concept since i didnt like the result of my last one. This one is a sci-fi closed-doors environment, and the throne acts like a life-support unit. here are some shots of a few tests and blockouts Missing a lot of wires and lamps btw. I'm still thiking about these egg-shaped objects…