
First WIP of an smallsword, I plan to make it all the way through texturing and it will be game ready. The blockout is pretty rough, but I am planning on going all in on details. You can see some parts are very sad right now, like how the knob in the left hangs in there very lonely. Don't worry will fix that and model it properly.
This is my reference, I might change a thing or two. But there are several details that I will leave specially to challenge myself.
What is an artist without challenge? Well at least that is the reason I became one. I accept critique, just bear in mind that reference will be king here and also I am a fan of historical accuracy.

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Recently out of the oven and just added some base colors. Will texture in one 2K Set and using not one single pre made material or smart material. Everything will be done from scratch to practice.
Of course, it wouldn't be mine if I did not add a lot hand painted ornamentation.
This video really helped me understand how these types of swords are made.
Your filigree is a bit messy, it should follow the forms of the handle more and not be all over. If you have the cash this photobash reference pack will help you out a lot.
As for the materials of the hilt, I do not like the combination of dark tempered steel with brass that I initially planned. I think I will change it to dark acid etched steel with white steel, which will give it a cleaner look.
I think that since I have been overlooking the whole graduation thing and getting a job I was doing things a bit too rushed, so now that I have just graduated I will take my time to polish the details.
As for the rope, I am a late medieval history fan and in that period they used real rope poured in wax. I did not know that they actually used metal in the renaissance, thank you for pointing that out. It actually makes my life easier because I was not happy with the results. Also I hate the default alpha for the rope, it is good for a normal one, but here it does not work, so I think I will make one that fits the period better.
Thanks for the feedback, btw.
The only thing I am not happy about is the metal rope like thing, next time I think it is better to tackle that on the high poly instead of trying to make it from scratch on the textures.
Here is the Artstation post.
https://www.artstation.com/artwork/12XNX