Hello polycount! I am working on a bloody backpack for the game Conscience more sweet info about the survival horror game
here
This is my planing for the week of how to progress through everything!
MONDAY
- BLOCKOUT/GEOMETRY/
TUESDAY
-FINE DETAIL ON BACKPACK //LEARN dDo TEXTURIZE
WEDNESDAY
- dDo Texturize and alpha fixing
- Possiable fixing normals
THURSDAY
-Fine detail
FRIDAY
-MARMOSET FINAL RENDERING
http://cheapbackpacks.16mb.com/everest-24-inch-polyester-hiking-backpack-in-red
This is my reference I am making, not a lot of details because of how easy and because its only a prop
btw: the polycount is about 1100 TRIS
Replies
But I will start again from my lowpoly mesh and make a new one. I already have some textures ready for use so It shouldn't be that hard (+ I have found some nice references)
here is my final result:
Reasons why I am remaking this:
Also it looks like a new one, never used.
Polycount seems quite high for such object (I mean it looks like 400-500tris maximum).
Besides above, it looks good.
pic upload
Here are some backpacks with different colors , I think I will continue making the blue one and make it bloody just like the yellow one.
All crits are welcome!
The laces can certainly be modeled as a plane without losing anything for all reasonable camera angles as long as the normal maps and alpha masks are correct. The same is also true for many of the straps which are lying flat on the backpack.
When texturing blood, remember that dried blood is NOT red - it's a rusty brown and semitransparent unless it is exceptionally thick.
Another fast update!
And about the blood, I will fix it more and make it more realistic!
or at least that the straps looks to much plastic
Look at the way the blood spreads and darkens.
I have reduced a whole lot of poly count, its been quite difficult, but I think I made it kind of good
More images coming up soon! I still have some definations on materials to do
Uploaded with ImageShack.us
Crits are more than welcome!
In the meanwhile I might start on working on pair of binoculars
Cheers
I have used dDO texture program. I used lots of spec and high sharpness in the texture through marmoset(the rendering software I use). The environment template gave the glass more colour
here is a binocular!