I am importing 3D objects from blender to Unity, trying to create a scene, and for simplicity I am creating the textures in blender also. The manual in blender states as I understand that the images are saved in an 8 bit format (if the 32bit option box is not checked), which is ok, cause I am not aiming for high detailed…
Hello, I have a doubt about uv and the right polygons count for sculpting/baking correctly.I want to share with you what I think and see if it's correct or not.if we have an image of 1024x1024 pixel, theoretically it can store 1,048,576 polygons normal map value, if we unwrapped every single polygon to every single…
So this is probably the last update to the High Poly model. Unless you guys have something to add. I tried to take all your suggestions into account. So I varied the colors more & managed to get a quite 3d appearance for the velcro, even though it consists of only 2 planes layered on top of each other. Then I added the…
Can we chill on the image macros? Especially the Randy Marsh one that's a response to anything remotely cool - if I see that again I'm gonna have to ghost dad through the internet and choke a bitch.
I'm a complete noob and very new at this so please bear with me. So I am using 2014 3ds max to create a shotgun model for Fallout: New Vegas. In this verion of max they took out the lock pan/zoom function so I am using a workaround. I am using plane plus to use a plane as my background image. The problem is when I use this…
Does anyone know how you would render an image of an object's normals like in this video in maya at 3:08? http://youtu.be/o6FT35Rqkk0 Thanks in advance
If the issue is occurring in multiple browsers, then there's probably a larger problem on your machine accessing certain HTTPS domains. While polycount itself does not use a "secure" https domain, the domain that a majority of the images download from does appear to (this is the URL you mentioned before). Any user can see…